Gareth Jenkins

A systems architect, games developer and blockchain technologist, Gareth created some of the earliest examples of blockchain games and associated digital item technologies.

The Bitbind protocol (2014) addressed and solved the problem of digital asset creation on a transactional blockchain. The Deckbound card system (2014) demonstrated one of the first uses of blockchain technology for a video game. Lunar Mines (tba) is a massively-multiplayer building/trade/exploration video game built on blockchain technologies and DLOX (2018) brings together the evolution of Bitbind’s digital object creation with a fit-for-purpose transactional ledger free of speculative economic risk.

Gareth's background is as a lead architect, developer/designer, studio lead, consultant and adviser for various projects, platforms and technologies.

email hi@garethjenkins.com

twitter @garethjenkins

Abbreviated Speaking History
  • Blockchain Gamer Connects, London 2019 - "Player ownership and the blockchain" video
  • Blockchain Game Summit, Lyon 2018 - "We Broke Player Ownership. Let's fix it!" video
  • Blockchain Gamer Connects, Helsinki 2018 - "Designing actual games with blockchain technology" video
  • NY Games Conference 2015 - "Building Platforms for Gaming and Consumer-owned Digital Assets on the Blockchain"
  • Controlling crypto currencies 2015 - "Hierarchical tagging for player-owned digital assets"
  • Blockchain Workshops MIT 2015 - "Blockchains for games and consumer applications"
  • Mind the Gap 2015 - "Blockchain technology for Games"
  • GDC 2014 - "Device Diversity and Performance Optimization"
  • GDC 2013 - "Game Architectures for Rapid Results"
  • 360iDev 2012 - "Performance design patterns and postmortems for component architectures"
  • 360iDev 2011 - "Goodbye OO, hello components - how to use a lightweight component architecture"