A systems architect, games developer and blockchain technologist, Gareth created some of the earliest examples of blockchain games and associated digital item technologies.
The Bitbind protocol (2014) addressed and solved the problem of digital asset creation on a transactional blockchain. The Deckbound card system (2014) demonstrated one of the first uses of blockchain technology for a video game. Lunar Mines (tba) is a massively-multiplayer building/trade/exploration video game built on blockchain technologies and DLOX (2018) brings together the evolution of Bitbind’s digital object creation with a fit-for-purpose transactional ledger free of speculative economic risk.
Gareth's background is as a lead architect, developer/designer, studio lead, consultant and adviser for various projects, platforms and technologies.
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